Virtual reality offers an exciting way to rediscover familiar worlds through unfamiliar lenses. As Michael Heim pointed out in his book. The metaphysics of Virtual Reality, VR marks an ontological shift in how humans interact with and exploit technology. There are challenges in the current education system and they are likely to continue in the future, so our goal must be to address these challenges by designing dynamic and creative solutions using immersive technologies such as VR and AR. Immersive technology can drive forward progressive learning and teaching by providing interactive and participatory content to students, making learning in the form of activities, promoting evaluation in the form of production, promoting the pedagogy-supported implementation of educational technology in the classroom, and most importantly, fostering ecosystem learning.
1.Reflection on education
Most educators and researchers agree that the current educational model, which is largely based on passive teaching and over-evaluation, must be changed to foster in young people. Immersive use of technology, such as virtual learning environments and researcher’s notes can be especially useful in this case by promoting dialogue-oriented toward inducing learners with worldviews, skills, and a moral stance conducive to the development. As hardware prices fall, technical specifications become less restrictive, and more parents and teachers realize the benefits, immersive technology will become a standard part of every classroom in the future.
2.Data and intelligent analysis
In the map, the future of education, using educational data mining and learning analysis will be crucial to strengthen the learning process. Experts believe that artificial intelligence will play a decisive role. VR provides a complete learning environment, while AI’s backbone is data. With the application of immersive technology in education, learners will be able to track their progress and evaluate continuously to improve their learning ability. In addition, through intelligent analysis, teachers can track students’ progress through learning assessment and generate predictive insights that can help them find and address learning gaps. The goal is to understand how each student learns and what kind of learner they are in order to help educators accomplish their tasks in the most effective way and to create a seamless and engaging educational experience in the classroom.
3.A new tomorrow
Mychilo Stephenson Klein points out, in education, virtual reality may lead to more and more emphasis on interdisciplinary perspectives and technical training. Klein noted that the development of virtual classrooms could lead to an immersive and interactive learning environment that includes components such as games, field trips, and simulations to make learning more effective, practical and fun. While students still need to learn reading and writing, mathematics, critical thinking and so on, they will equally emphasize the development of self-discipline, cognitive skills, and technical levels, which are the strengths of immersive technologies such as virtual reality. There is no doubt that we stand at the forefront of the formation of a brave new world. In this new world, the concept of education is being reinvented so that future young learners will feel that a truly rich education is something they deserve rather than a lucky opportunity. Immersive technologies like VR are leading the way by providing immersive and interactive experiences, dynamic learning solutions, and complex, data-driven evaluation metrics.
In addition, virtual reality has also been widely used in the amusement industry. For example, the VR game simulator we saw in the indoor playground.